![]() ![]() added positional info to some portalization merge errors Surface and sets it as the current selection in the texture palette) (CTRL allows changing selected surface without assigning a texture, ALT picks the texture from the clicked added CTRL and ALT modifiers when clicking in solid view while the texture palette is open added "dump_motions_schemas" command (see "doc\motion_schema_syntax.txt") added "reload_motion_info" command, to reload data from a mi-file without having to rebuild entire motiondb added "load_terrain" command that tries to load only terrain, no objects, from a mis/cow, might be useful Gamesys file, might be useful for rescue or debugging (the loaded result must be carefully inspectedĪs gamesys data will likely differ from what was in the cow) added "load_world_gam" command that tries to load a cow (or mis) file, but will prompt user to load a added incremental save support (see "incremental_save_dir" in "doc\new_config_vars.txt" and the supplied fixed room(/EAX) type not being copied when cloning room brush added "hide_maxed_hpbar" config var that will hide the health bar when player has full health updated "doc\T1.7z" package with a motiondb patch to fix a small issue in T1 mode (see the contained readme) fixed an original bug in some loading code that could on occasion cause trouble when loading savegames or fixed original bug where under some circumstances random objects started playing voices from a recently fixed an issue with wrong texture palette being used on world textures, from families without a full.pcx, Sauf si pour se dépêtrer de la toison comme de la barbe de Polyphème ĭeux Voleraux consors (ou plus !) s'attellent au labeur « Mal prend aux Volereaux de faire les Voleurs », New Dark Patch: Thief 2 V1.27 - System Shock 2 V2.48 ** ![]()
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